Jan 012013
 

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Now that we’ve done the best, it’s time for the worst. Most “worst box art” round-ups just post a bunch of funny-looking covers that lend themselves to a single sentence of snarky commentary. But not this one.* Our list aims to point out box art that’s bad from a design perspective, and attempts to explain why.

*On the other hand, if you were funny-looking images with snarky commentary is what you were looking for, there’s also a little of that at the end of the article. Continue reading »

Dec 302012
 

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Welcome back to the only annual box art round-up that attempts to explain why each image is successful from a design perspective. They say you shouldn’t judge a book (or movie, or videogame) by its cover, but that doesn’t keep us from doing it anyways. Not everyone keeps up with the daily videogame news and reviews, and for them a striking or intriguing image is the quickest way to get them to check out the back of the box – or to click for more information. A good cover will at least get someone to look into whether a game is good or bad, while a bad cover can cause a lot of people to completely overlook a good game.

Here are ten covers that are both stylish and attention-getting. Continue reading »

Weapons of Wolfenstein

 Posted by at 4:35 pm  Features
Aug 262012
 

Recently I’ve been playing 2009’s Wolfenstein, the most recent game in the classic Wolfenstein series.  Or no, wait.  It’s a remake.  Or… is it a reboot?  Either way, the game is… alright.  The game still takes place in World War II and you’re still shooting Nazis.  The story is like something out of a pulp fiction comic, the pseudo open world mechanic doesn’t come off nearly as smoothly as it should, the boss fights are stupid, and the acting is dumb.  However, two things game this game worth playing: the explosions, and the weapons.  In this article I’m going to detail what exactly about these two aspects made this game so enjoyable.

Continue reading »

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Dec 242011
 

It's about dogs that play football.

Every year, several sites feature their own article about the worst videogame box art of the year. But often times the box art featured actually bad designs, so much as ridiculous concepts paired with bland designs.

Like Jerry Rice & Nitus’ Dog Football (click to enlarge). Bad? I can’t help but consider the cover brilliant, in how perfectly conveys the absurdity of the game’s concept. They’ve even included a poodle and a chihuahua, so you know they aren’t being serious.

Instead, I want to focus on ten covers that are especially inept from a purely design standpoint. Which I hope will be equally entertaining.

But if it really was the doubleyew-tee-eff covers that you came here hoping to see, fear not! I have included a set of those as well, following the main entries. Continue reading »

Sep 112011
 

L to R: Takamaru (Murasame Castle), Devil (Devil World), Marth (Fire Emblem), and Lucas (EarthBound 2).

Xenoblade Chronicles. The Last Story. Pandora’s Tower. Three games with one thing in common: Nintendo has the worldwide publishing rights, but won’t release them in the US. A popular story earlier this summer was how an organized fan effort called “Operation Rainfall” was going to great lengths to try and convince Nintendo Of America to release the games, only to receive a response that there are still no plans—despite the games being translated into English for European release—but “thanks for being such great fans!”

While I was a little taken aback by the borderline-trolling response from Nintendo Of America, I can’t say I was surprised by their continued lack of interest (or outright opposition?) in releasing these games in the US It certainly wouldn’t be the first time Nintendo decided to leave their US fans out of the equation. Or the fiftieth.

The truth is, Nintendo has a long history of holding games back from US release. The reasons sometimes vary (when reasons are given), but it’s a practice that goes all the way back to the early days of the NES.

To give you a small glimpse of what you’ve been missing, I’ve compiled a list of the twenty non-US first-party Nintendo games that struck me as being the most important, most interesting, or most potentially fun to play. I’ve limited it to mainly console releases (as opposed to handheld) in order to narrow things down. Now, allow me to guide you on a journey into the forgotten past… Continue reading »

Aug 082011
 

Like Bizarre Creation’s Blur, Brink is a fun yet flawed multiplayer game that was released with major online connection problems, instantly crippling its chances of success.

But where the company line for Blur was that the connection problems were “isolated issues”—insisting that the online was working fine for the majority players, but that they were looking into it—Bethesda refreshingly acknowledged Brink‘s at-times nearly unplayable multiplayer almost immediately. Not only did they announce a series of patches, but also that there would be free DLC arriving in June.

Eventually June became July, and July became August. Friends became less patient and traded the game in while it still had value, or considered doing so, but I held onto it. And now here we are: it’s the first week of August, and the patches and free Agents Of Change DLC are finally here. So what’s the verdict? Continue reading »